High-Level Games Development

The details
Computer Science and Electronic Engineering (School of)
Colchester Campus
Undergraduate: Level 6
Thursday 03 October 2024
Friday 13 December 2024
14 June 2023


Requisites for this module



Key module for

BSC G610 Computer Games,
BSC G612 Computer Games (Including Year Abroad),
BSC G620 Computer Games (Including Foundation Year),
BSC I610 Computer Games (Including Placement Year)

Module description

This module teaches the main programming and modelling techniques required to implement a non-trivial 3D game. The module has a significant laboratory content and the practical aspects will be taught using a game development platform.

No previous game development experience is needed, although having object-orientated programming knowledge is strongly advised (all programming will be done in C#).

Module aims

The aims of this module are to show the modelling techniques required to implement a 3D game via signficant laboratory content demonstrated using a game development platform. Object-orientated programming is used throughout.

Module learning outcomes

After completing this module, students will be expected to be able to:

1. Demonstrate an understanding of the software architecture of 3D game
2. Design and implement a 3D game
3. Implement AI behaviours for bots or non-player characters
4. Design and implement graphic effects
5. Design and implement game objects (e.g. weapon systems)
6. Demonstrate an understanding of advanced techniques in game development.

Module information


- Recap of essential mathematics for 3D games, and how to implement the associated routines, and to use them in existing libraries
- Software architecture for games
- Game content and the content pipeline
- 3D modelling and simulation. Physics modelling. Detecting and reacting to collisions. Lighting and cameras. Scene graphics.
- Game mechanics
- The game loop
- Case study: from design to implementation of a complete 3D game.
- Efficiency tuning
- Tips and tricks for ensuring your game meets the required frame rate
- Analysis of inefficient program code and how to fit it.

Learning and teaching methods

Lectures and Laboratories


The above list is indicative of the essential reading for the course.
The library makes provision for all reading list items, with digital provision where possible, and these resources are shared between students.
Further reading can be obtained from this module's reading list.

Assessment items, weightings and deadlines

Coursework / exam Description Deadline Coursework weighting
Coursework   Progress Test 1 (In person, MCQ Moodle Test, Closed Book)    15% 
Coursework   Progress Test 2 (In person, MCQ Moodle Test, Closed Book)    15% 
Coursework   Assignment - Part 1 (Game Prototype and Design)    20% 
Coursework   Assignment - Part 2 (Final Game, Report and Presentation)    40% 
Practical   Lab Exercises throughout the term    10% 

Exam format definitions

  • Remote, open book: Your exam will take place remotely via an online learning platform. You may refer to any physical or electronic materials during the exam.
  • In-person, open book: Your exam will take place on campus under invigilation. You may refer to any physical materials such as paper study notes or a textbook during the exam. Electronic devices may not be used in the exam.
  • In-person, open book (restricted): The exam will take place on campus under invigilation. You may refer only to specific physical materials such as a named textbook during the exam. Permitted materials will be specified by your department. Electronic devices may not be used in the exam.
  • In-person, closed book: The exam will take place on campus under invigilation. You may not refer to any physical materials or electronic devices during the exam. There may be times when a paper dictionary, for example, may be permitted in an otherwise closed book exam. Any exceptions will be specified by your department.

Your department will provide further guidance before your exams.

Overall assessment

Coursework Exam
100% 0%


Coursework Exam
100% 0%
Module supervisor and teaching staff
Dr Katerina Bourazeri, email: a.bourazeri@essex.ac.uk.
Dr Katerina Bourazeri
School Office, email: csee-schooloffice (non-Essex users should add @essex.ac.uk to create full e-mail address), Telephone 01206 872770



External examiner

No external examiner information available for this module.
Available via Moodle
Of 14 hours, 8 (57.1%) hours available to students:
6 hours not recorded due to service coverage or fault;
0 hours not recorded due to opt-out by lecturer(s), module, or event type.


Further information

* Please note: due to differing publication schedules, items marked with an asterisk (*) base their information upon the previous academic year.

Disclaimer: The University makes every effort to ensure that this information on its Module Directory is accurate and up-to-date. Exceptionally it can be necessary to make changes, for example to programmes, modules, facilities or fees. Examples of such reasons might include a change of law or regulatory requirements, industrial action, lack of demand, departure of key personnel, change in government policy, or withdrawal/reduction of funding. Changes to modules may for example consist of variations to the content and method of delivery or assessment of modules and other services, to discontinue modules and other services and to merge or combine modules. The University will endeavour to keep such changes to a minimum, and will also keep students informed appropriately by updating our programme specifications and module directory.

The full Procedures, Rules and Regulations of the University governing how it operates are set out in the Charter, Statutes and Ordinances and in the University Regulations, Policy and Procedures.