CE318-6-AU-CO:
High-Level Games Development

The details
2018/19
Computer Science and Electronic Engineering (School of)
Colchester Campus
Autumn
Undergraduate: Level 6
Current
Thursday 04 October 2018
Friday 14 December 2018
15
-

 

Requisites for this module
CE217
(none)
(none)
(none)

 

(none)

Key module for

BSC G610 Computer Games,
BSC G612 Computer Games (Including Year Abroad),
BSC I610 Computer Games (Including Placement Year)

Module description

Learning Outcomes

This module teaches the main programming and modelling techniques required to implement a non-trivial 3D game. The module has a significant laboratory content and the practical aspects will be taught using a game development platform.

No previous game development experience is needed, although having object-orientated programming knowledge is strongly advised (all programming will be done in C#).

After completing this module, students will be expected to be able to:

1. Demonstrate an understanding of the software architecture of 3D game
2. Design and implement a 3D game
3. Implement AI behaviours for bots or non-player characters
4. Design and implement graphic effects
5. Design and implement game objects (e.g. weapon systems)
6. Demonstrate an understanding of advanced techniques in game development.

Syllabus

- Recap of essential mathematics for 3D games, and how to implement the associated routines, and to use them in existing libraries
- Software architecture for games
- Game content and the content pipeline
- 3D modelling and simulation. Physics modelling. Detecting and reacting to collisions. Lighting and cameras. Scene graphics.
- Game mechanices
- The game loop
- Case study: from design to implementation of a complete 3D game.
- Efficiency tuning
- Tips and tricks for ensuring your game meets the require frame rate
- Analysis of inefficient program code and how to fit it.

Module aims

No information available.

Module learning outcomes

No information available.

Module information

STUDENTS SHOULD NOTE THAT THIS MODULE INFORMATION IS SUBJECT TO REVIEW AND CHANGE

Learning and teaching methods

Lectures and Laboratories

Bibliography

This module does not appear to have a published bibliography.

Assessment items, weightings and deadlines

Coursework / exam Description Deadline Coursework weighting
Coursework   Progress Test 1 - Week 6    15% 
Coursework   Progress Test 2 - Week 11    15% 
Coursework   Assignment - Part 1     20% 
Coursework   Assignment - Part 2    40% 
Practical   Lab exercises throughout the term    10% 

Exam format definitions

  • Remote, open book: Your exam will take place remotely via an online learning platform. You may refer to any physical or electronic materials during the exam.
  • In-person, open book: Your exam will take place on campus under invigilation. You may refer to any physical materials such as paper study notes or a textbook during the exam. Electronic devices may not be used in the exam.
  • In-person, open book (restricted): The exam will take place on campus under invigilation. You may refer only to specific physical materials such as a named textbook during the exam. Permitted materials will be specified by your department. Electronic devices may not be used in the exam.
  • In-person, closed book: The exam will take place on campus under invigilation. You may not refer to any physical materials or electronic devices during the exam. There may be times when a paper dictionary, for example, may be permitted in an otherwise closed book exam. Any exceptions will be specified by your department.

Your department will provide further guidance before your exams.

Overall assessment

Coursework Exam
100% 0%

Reassessment

Coursework Exam
0% 0%
Module supervisor and teaching staff
Mr Joseph Walton-Rivers, email: jwalto@essex.ac.uk.
Mr Joseph Walton-Rivers
CSEE School Office, email: csee-schooloffice (non-Essex users should add @essex.ac.uk to create full e-mail address), Telephone 01206 872770

 

Availability
Yes
No
No

External examiner

Dr Jeremy Ian Hiller Gow
Goldsmiths College
Lecturer
Resources
Available via Moodle
Of 40 hours, 18 (45%) hours available to students:
22 hours not recorded due to service coverage or fault;
0 hours not recorded due to opt-out by lecturer(s).

 

Further information

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