CE318-6-AU-CO:
High-Level Games Development

The details
2019/20
Computer Science and Electronic Engineering (School of)
Colchester Campus
Autumn
Undergraduate: Level 6
Current
Thursday 03 October 2019
Saturday 14 December 2019
15
08 May 2019

 

Requisites for this module
CE217
(none)
(none)
(none)

 

CE818

Key module for

BSC G610 Computer Games,
BSC G612 Computer Games (Including Year Abroad),
BSC I610 Computer Games (Including Placement Year)

Module description

This module teaches the main programming and modelling techniques required to implement a non-trivial 3D game. The module has a significant laboratory content and the practical aspects will be taught using a game development platform.

No previous game development experience is needed, although having object-orientated programming knowledge is strongly advised (all programming will be done in C#).

Module aims

The aims of this module are to show the modelling techniques required to implement a 3D game via signficant laboratory content demonstrated using a game development platform. Object-orientated programming is used throughout.


Module learning outcomes

After completing this module, students will be expected to be able to:

1. Demonstrate an understanding of the software architecture of 3D game
2. Design and implement a 3D game
3. Implement AI behaviours for bots or non-player characters
4. Design and implement graphic effects
5. Design and implement game objects (e.g. weapon systems)
6. Demonstrate an understanding of advanced techniques in game development.

Module information

Syllabus

- Recap of essential mathematics for 3D games, and how to implement the associated routines, and to use them in existing libraries
- Software architecture for games
- Game content and the content pipeline
- 3D modelling and simulation. Physics modelling. Detecting and reacting to collisions. Lighting and cameras. Scene graphics.
- Game mechanices
- The game loop
- Case study: from design to implementation of a complete 3D game.
- Efficiency tuning
- Tips and tricks for ensuring your game meets the require frame rate
- Analysis of inefficient program code and how to fit it.

Learning and teaching methods

Lectures and Laboratories

Bibliography

This module does not appear to have any essential texts. To see non-essential items, please refer to the module's reading list.

Assessment items, weightings and deadlines

Coursework / exam Description Deadline Weighting
Coursework Progress Test 1 - Week 6 15%
Coursework Progress Test 2 - Week 11 15%
Coursework Assignment - Part 1 08/11/2019 20%
Coursework Assignment - Part 2 11/12/2019 40%
Practical Lab Exercises throughout the term 10%

Overall assessment

Coursework Exam
100% 0%

Reassessment

Coursework Exam
100% 0%
Module supervisor and teaching staff
Mr Joseph Walton-Rivers
CSEE School Office, email: csee-schooloffice (non-Essex users should add @essex.ac.uk to create full e-mail address), Telephone 01206 872770

 

Availability
Yes
No
No

External examiner

Dr Jeremy Ian Hiller Gow
Goldsmiths College
Lecturer
Resources
Available via Moodle
Of 36 hours, 18 (50%) hours available to students:
18 hours not recorded due to service coverage or fault;
0 hours not recorded due to opt-out by lecturer(s).

 

Further information

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