Computer Game Programming
Computer Science and Electronic Engineering (School of)
Undergraduate: Level 5
Monday 15 January 2024
Friday 22 March 2024
21 July 2023
Requisites for this module
BSC G610 Computer Games,
BSC G612 Computer Games (Including Year Abroad),
BSC G620 Computer Games (Including Foundation Year),
BSC I610 Computer Games (Including Placement Year),
BSC L310 Sociology with Data Science,
BSC L311 Sociology with Data Science (including Year Abroad),
BSC L312 Sociology with Data Science (including Placement Year),
BSC L313 Sociology with Data Science (including foundation Year),
BSC LL20 Politics with Data Science,
BSC LL21 Politics with Data Science,
BSC LL22 Politics with Data Science
This module takes the general-purpose programming abilities acquired in Year 1 and the Autumn term, and introduces games-specific techniques and material. These are developed as practical skills through lectures and laboratories, and culminate in the creation of a 2D video game.
The aim of this module is to demonstrate an understanding of computer game programming. Concepts will be applied in the design and implementation of computer games. Students will implemeent a non-trivial computer game using industry-standard techniques.
After completing this module, students will be expected to be able to:
1. Demonstrate an understanding of concepts and techniques of computer
game programming as covered in this module
2. Apply these concepts and techniques in the design and implementation of computer games
3. Implement a non-trivial computer game using industry-standard techniques.
Software engineering for computer games: game development projects,
software models and principles of object-oriented design
.Fundamental game classes and game loops
.Working with 2D graphics, images and sound
.Vectors and affine transforms
.Collision detection and collision handling
.Concurrency in game programs
.Introduction to Game AI
.Movements and decision making for non-player characters (NPCs)
.Particle effects and procedural content generation
.Working with a physics engine
This module does not appear to have a published bibliography for this year.
Assessment items, weightings and deadlines
|Coursework / exam
||Assignment Video Game
||Main exam: In-Person, Open Book (Restricted), 120 minutes during Summer (Main Period)
||Reassessment Main exam: In-Person, Open Book (Restricted), 120 minutes during September (Reassessment Period)
Exam format definitions
- Remote, open book: Your exam will take place remotely via an online learning platform. You may refer to any physical or electronic materials during the exam.
- In-person, open book: Your exam will take place on campus under invigilation. You may refer to any physical materials such as paper study notes or a textbook during the exam. Electronic devices may not be used in the exam.
- In-person, open book (restricted): The exam will take place on campus under invigilation. You may refer only to specific physical materials such as a named textbook during the exam. Permitted materials will be specified by your department. Electronic devices may not be used in the exam.
- In-person, closed book: The exam will take place on campus under invigilation. You may not refer to any physical materials or electronic devices during the exam. There may be times when a paper dictionary,
for example, may be permitted in an otherwise closed book exam. Any exceptions will be specified by your department.
Your department will provide further guidance before your exams.
Module supervisor and teaching staff
Dr Michael Sanderson, email: firstname.lastname@example.org.
Dr Michael Sanderson
School Office, email: csee-schooloffice (non-Essex users should add @essex.ac.uk to create full e-mail address), Telephone 01206 872770(non-Essex users should add @essex.ac.uk to create full e-mail address), Telephone 01206 872770
Dr Adam Chester
University Of Warwick
Available via Moodle
Of 21 hours, 7 (33.3%) hours available to students:
14 hours not recorded due to service coverage or fault;
0 hours not recorded due to opt-out by lecturer(s), module, or event type.
* Please note: due to differing publication schedules, items marked with an asterisk (*) base their information upon the previous academic year.
Disclaimer: The University makes every effort to ensure that this information on its Module Directory is accurate and up-to-date. Exceptionally it can
be necessary to make changes, for example to programmes, modules, facilities or fees. Examples of such reasons might include a change of law or regulatory requirements,
industrial action, lack of demand, departure of key personnel, change in government policy, or withdrawal/reduction of funding. Changes to modules may for example consist
of variations to the content and method of delivery or assessment of modules and other services, to discontinue modules and other services and to merge or combine modules.
The University will endeavour to keep such changes to a minimum, and will also keep students informed appropriately by updating our programme specifications and module directory.
The full Procedures, Rules and Regulations of the University governing how it operates are set out in the Charter, Statutes and Ordinances and in the University Regulations, Policy and Procedures.