Computer Science and Electronic Engineering (School of)
Undergraduate: Level 5
Thursday 03 October 2019
Saturday 14 December 2019
08 May 2019
Requisites for this module
BSC G610 Computer Games,
BSC G612 Computer Games (Including Year Abroad),
BSC I610 Computer Games (Including Placement Year),
BSC G400 Computer Science,
BSC G401 Computer Science (Including Year Abroad),
BSC G403 Computer Science (Including Foundation Year),
BSC I101 Computer Science (Including Placement Year),
MSCIG402 Computer Science,
MSCII100 Computer Science (Integrated Masters, Including Placement Year),
BSC G1G4 Mathematics with Computing (Including Year Abroad),
BSC G1G8 Mathematics with Computing (Including Foundation Year),
BSC G1GK Mathematics with Computing,
BSC G1IK Mathematics with Computing (Including Placement Year),
BENGH615 Robotic Engineering,
BENGH616 Robotic Engineering (Including Year Abroad),
BENGH617 Robotic Engineering (Including Placement Year),
BSC G111 Computing,
BSC G112 Computing (Including Year Abroad),
BSC G113 Computing (Including Placement Year),
BSC LG01 Economics with Computing,
BSC LG02 Economics with Computing (Including Year Abroad),
BSC LG03 Economics with Computing (Including Placement Year)
This module extends the student's knowledge and skills in object-oriented application programming. Further Java programming language principles and the use of Application Programming Interfaces (APIs) are explored supported through reference to Unified Modelling Language (UML) and design patterns. Java Graphical User Interface (GUI) Swing and AWT APIs are practically examined in some detail. The Java Collections API is explored with emphasis on how to utilise these classes in programs to best effect. Students will also be introduced to third-party APIs, since an important part of application programming is the process of understanding and using such APIs.
The module will give students core programming skills that are required for Years 2 and 3 of the Computer Science degree schemes.
The aims of this module are to equip students with skills in object-oriented application programming using the Java programming language as the exemplar. The module will give students core programming skills that are required for Years 2 and 3 of the Computer Science degree schemes.
After completing this module, students will be expected to be able to:
1. Demonstrate knowledge of core Java application libraries.
2. Explain the event-driven model underlying Java GUIs.
3. Write Java programs with interactive graphical user interfaces (GUIs).
4. Demonstrate knowledge of how Java programs interact with databases.
5. Write Java programs that make efficient use of the Java collections package.
6. Demonstrate an understanding of design patterns appropriate to Java GUIs.
Review of inheritance, abstract classes and interfaces
Application Programming and APIs
The Collections framework
User interface programming with AWT and Swing, event handling
Relational database interfacing with JDBC
Model View Controllers / Model View Presenter Design Patterns
This module does not appear to have a published bibliography for this year.
|Assessment items, weightings and deadlines
|Coursework / exam
||Assignment 1: Application programming
||Assignment 2: Application programming
||120 minutes during Summer (Main Period) (Main)
Module supervisor and teaching staff
Dr Faiyaz Doctor
CSEE School Office, email: csee-schooloffice (non-Essex users should add @essex.ac.uk to create full e-mail address), Telephone 01206 872770CSEE School Office, email: csee-schooloffice (non-Essex users should add @essex.ac.uk to create full e-mail address), Telephone 01206 872770
Dr Jeremy Ian Hiller Gow
Available via Moodle
Of 57 hours, 48 (84.2%) hours available to students:
9 hours not recorded due to service coverage or fault;
0 hours not recorded due to opt-out by lecturer(s).
* Please note: due to differing publication schedules, items marked with an asterisk (*) base their information upon the previous academic year.
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