Games, Strategy and Politics
Undergraduate: Level 5
Thursday 07 October 2021
Friday 17 December 2021
07 May 2021
Requisites for this module
This module is an introduction to game theory and its applications in political
science. You will learn the necessary modeling tools that allow you to look at political phenomena from a theoretical perspective. No prior knowledge of these techniques is required or expected.
By the end of the semester, the students are expected to understand various types of games and solution concepts, as well as to be able to apply them to a wide variety of political phenomena, e.g., campaigns and elections, ethnic conflicts, wars and deterrence, etc.
The module aims to:
1. Introduce students to game theory and its applications in political science.
2. Provide necessary modelling tools.
By the end of the module, students should be able to:
1. To understand types of games and solution concepts
2. To apply solution concepts, and to model political phenomena
No additional information available.
The module is organized along weekly two-hour seminars.
The above list is indicative of the essential reading for the course. The library makes provision for all reading list items, with digital provision where possible, and these resources are shared between students. Further reading can be obtained from this module's reading list.
Assessment items, weightings and deadlines
|Coursework / exam
||Problem Set 1
||Problem Set 2
Module supervisor and teaching staff
Dr Brenda Van Coppenolle, email: firstname.lastname@example.org.
Dr Brenda Van Coppenolle
Module Supervisor: Dr Brenda Van Coppenolle - email@example.com / Module Administrator: Lewis Olley - firstname.lastname@example.org
Dr Mohammed Rodwan Abouharb
University College London
Available via Moodle
Of 613 hours, 10 (1.6%) hours available to students:
603 hours not recorded due to service coverage or fault;
0 hours not recorded due to opt-out by lecturer(s).
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