High-Level Games Development
Computer Science and Electronic Engineering (School of)
Undergraduate: Level 6
Thursday 07 October 2021
Friday 17 December 2021
09 July 2021
Requisites for this module
BSC G610 Computer Games,
BSC G612 Computer Games (Including Year Abroad),
BSC G620 Computer Games (Including Foundation Year),
BSC I610 Computer Games (Including Placement Year)
This module teaches the main programming and modelling techniques required to implement a non-trivial 3D game. The module has a significant laboratory content and the practical aspects will be taught using a game development platform.
No previous game development experience is needed, although having object-orientated programming knowledge is strongly advised (all programming will be done in C#).
The aims of this module are to show the modelling techniques required to implement a 3D game via signficant laboratory content demonstrated using a game development platform. Object-orientated programming is used throughout.
After completing this module, students will be expected to be able to:
1. Demonstrate an understanding of the software architecture of 3D game
2. Design and implement a 3D game
3. Implement AI behaviours for bots or non-player characters
4. Design and implement graphic effects
5. Design and implement game objects (e.g. weapon systems)
6. Demonstrate an understanding of advanced techniques in game development.
- Recap of essential mathematics for 3D games, and how to implement the associated routines, and to use them in existing libraries
- Software architecture for games
- Game content and the content pipeline
- 3D modelling and simulation. Physics modelling. Detecting and reacting to collisions. Lighting and cameras. Scene graphics.
- Game mechanices
- The game loop
- Case study: from design to implementation of a complete 3D game.
- Efficiency tuning
- Tips and tricks for ensuring your game meets the require frame rate
- Analysis of inefficient program code and how to fit it.
Lectures and Laboratories
- DaGraça, Micael; Lukosek, Greg. (2017) Learning C# 7 by Developing Games with Unity 2017, Birmingham, UK: Packt.
The above list is indicative of the essential reading for the course. The library makes provision for all reading list items, with digital provision where possible, and these resources are shared between students. Further reading can be obtained from this module's reading list.
Assessment items, weightings and deadlines
|Coursework / exam
||Progress Test 1
||Progress Test 2
||Assignment - Part 1
||Assignment - Part 2
||Lab Exercises throughout the term
Module supervisor and teaching staff
Dr Katerina Bourazeri, email: email@example.com.
Dr Katerina Bourazeri
CSEE School Office, email: csee-schooloffice (non-Essex users should add @essex.ac.uk to create full e-mail address), Telephone 01206 872770
Dr Adam Chester
University Of Warwick
Available via Moodle
Of 609 hours, 0 (0%) hours available to students:
609 hours not recorded due to service coverage or fault;
0 hours not recorded due to opt-out by lecturer(s).
* Please note: due to differing publication schedules, items marked with an asterisk (*) base their information upon the previous academic year.
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