Computer Game Programming

The details
Computer Science and Electronic Engineering (School of)
Colchester Campus
Undergraduate: Level 5
Monday 17 January 2022
Friday 25 March 2022
31 March 2021


Requisites for this module



Key module for

BSC G610 Computer Games,
BSC G612 Computer Games (Including Year Abroad),
BSC G620 Computer Games (Including Foundation Year),
BSC I610 Computer Games (Including Placement Year),
BSC L310 Sociology with Data Science,
BSC L311 Sociology with Data Science (including Year Abroad),
BSC L312 Sociology with Data Science (including Placement Year),
BSC L313 Sociology with Data Science (including foundation Year),
BSC LL20 Politics with Data Science,
BSC LL21 Politics with Data Science,
BSC LL22 Politics with Data Science

Module description

This module takes the general-purpose programming abilities acquired in Year 1 and the Autumn term, and introduces games-specific techniques and material. These are developed as practical skills through lectures and laboratories, and culminate in the creation of a 2D video game.

Module aims

The aim of this module is to demonstrate an understanding of computer game programming. Concepts will be applied in the design and implementation of computer games. Students will implemeent a non-trivial computer game using industry-standard techniques.

Module learning outcomes

After completing this module, students will be expected to be able to:

1. Demonstrate an understanding of concepts and techniques of computer
game programming as covered in this module

2. Apply these concepts and techniques in the design and implementation of computer games

3. Implement a non-trivial computer game using industry-standard techniques.

Module information

Outline Syllabus

Software engineering for computer games: game development projects,
software models and principles of object-oriented design

.Fundamental game classes and game loops

.Working with 2D graphics, images and sound

.Vectors and affine transforms

.Collision detection and collision handling

.Concurrency in game programs

.Introduction to Game AI

.Movements and decision making for non-player characters (NPCs)

.Particle effects and procedural content generation

.Working with a physics engine

.Animated sprites

Learning and teaching methods

Lectures and labs


This module does not appear to have any essential texts. To see non-essential items, please refer to the module's reading list.

Assessment items, weightings and deadlines

Coursework / exam Description Deadline Weighting
Coursework   Progress Test     30% 
Coursework   Assignment Video Game   25/03/2022  70% 
Exam  120 minutes during Summer (Main Period) (Main) 

Overall assessment

Coursework Exam
50% 50%


Coursework Exam
50% 50%
Module supervisor and teaching staff
Dr Katerina Bourazeri, email: a.bourazeri@essex.ac.uk.
Dr Katerina Bourazeri
CSEE School Office, email: csee-schooloffice (non-Essex users should add @essex.ac.uk to create full e-mail address), Telephone 01206 872770



External examiner

Dr Adam Chester
University Of Warwick
Associate Professor
Available via Moodle
Of 1471 hours, 0 (0%) hours available to students:
1471 hours not recorded due to service coverage or fault;
0 hours not recorded due to opt-out by lecturer(s).


Further information

* Please note: due to differing publication schedules, items marked with an asterisk (*) base their information upon the previous academic year.

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